Take-Two FY27 Q1: revenue up 2.0%, net loss $34.1 million
Take-Two's fiscal 2027 first quarter was a small step forward on sales and a bigger step back on profit: revenue rose 2.0% to $1.53 billion while the net loss widened to $34.1 million. The story investors are actually paying for sits in November, when Grand Theft Auto VI ships. Read the scorecard as steady operations plus a reiterated full-year bookings target, not as a beat.
1 · Expected vs. Actual
Free preview belowThe GAAP loss was $34.1 million, or $0.18 a share, against a consensus estimate of $0.34 in profit and a $0.07 loss a year ago. Not all of that is operating weakness: cost of revenue included a $43.4 million impairment on a cancelled third-party title, and amortization of acquired intangibles ran $160.5 million. Even on the friendlier EBITDA line, the company made $167.0 million versus $225.5 million a year earlier.
Revenue rose 2.0% to $1.53 billion from $1.50 billion a year earlier, with digital online bringing in $1.51 billion of that. The operational metric management runs the company on went the other way: Net Bookings fell 3% to $1.39 billion. So GAAP revenue grew while money coming in did not, because more of this quarter's sales were deferred rather than recognized.
Management kept full-year Net Bookings at $8.0 to $8.2 billion and guided the fiscal second quarter to $1.42 to $1.47 billion of revenue with a loss of $0.75 to $0.84 a share. Fiscal second-quarter Net Bookings are guided to $1.62 to $1.67 billion, well above the $1.39 billion just reported. For the full year, GAAP net income is guided at only $104 million to $143 million, so the profit line stays thin even at record booking levels.
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Figures on this page come from the company's original SEC filings. The analysis is generated automatically and checked against validation rules, but may still contain errors or omissions. Not investment advice. · Generated 2026-09-17
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